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Azahara's Tale (2017)

  • 8 may 2019
  • 1 Min. de lectura

Actualizado: 24 feb 2020

Azahara's tale is a platform game for PC made in Unity. It was also my first game. I team up with Alex Balastegui and Alex Gomez who had never done any game too.

The story is about a girl who has awakened in the catacombs of a castle with a deamon sealed inside of her. Throughout the game, this girl will become stronger by gaining new skills and powers to discover who and why she has become what she is now. The player must progress through the 5 different levels that make up the game, facing enemies and obtaining new abilities that change the gameplay of the game. Each of the zones has its own theme, enemies and difficulty.

I'm really proud of the first boss of this game. It's a monkey with giant cymbals that will try to crush you. Once you have done enough damage he will put the cymbals upright where you can climb by double jump until you reach the head that is his weak point.


My roles on this game were Game Designer, Level Designer and Programmer

 
 
 

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By Daniel Olivella

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