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Level Design Test of The Lost Vikings (2019)

  • 11 jun 2019
  • 1 Min. de lectura

Actualizado: 24 feb 2020

For the subject "Level Design" we did a test simulation to try to access a job offer where we had to make several modifications to the Blizzard Videogame "The Lost Vikings"

We were given 3 exercises and we had a week to solve them without questions and deliver the result. The final work was a pdf document with a power point structure of 23 pages. You can see it online from the following link: https://bit.ly/2F3W50u

I write the work in Spanish because the statements were in that language. To make the document I use the following tools: Google Slides, Google Draw and Photoshop.


The first exercise is to add a Viking to the game by going from controlling the 3 characters to 4. To unseat myself from the 3 original Vikings my choice was to create a character based on exploration with an active and a passive ability.


The second exercise was to create 4 puzzles (tutorial - easy - normal - hard) where in each puzzle a different Viking would be essential to complete the level.

For the third and final exercise, you had to create an entire level to be played with the 4 Vikings. As a condition at this level, 2 keys should be collected to open the doors that would allow you to advance.

I strongly recommend accessing the link I left before to see the complete work.

Thanks for your time.





 
 
 

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By Daniel Olivella

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